GlassCue for iPhone & iPad — in active development

The Mac is the studio.
The iPhone is the field.

Mac writes. iPad prompts and records. iPhone or Watch controls. CloudKit keeps the session in sync; Handoff and NearbyInteraction let any GlassCue device take over for any other.

iOS 26 · iPadOS 26· Universal with the Mac app· CloudKit · Handoff · NearbyInteraction
One experience that happens to span devices. Not three apps that occasionally talk.
Why we're building it

The Mac writes. The iPad records. The iPhone or Watch runs the room.

Front-camera prompter overlay with Liquid Glass on iOS 26. ProRes and Apple Log capture on supported hardware. External mic and BT-keyboard remote. Retake-marker sidecars that drop straight into Final Cut Pro and Premiere. Designed as one experience that happens to span devices, not three apps that occasionally talk.

01

Continuity-first — start a take on iPad, finish it on iPhone, edit on Mac.

02

ProRes / Apple Log on supported hardware. Front-camera prompter overlay rendered in real Liquid Glass.

03

BT-keyboard remote and MFi clicker support, with the same CueAction surface as the Mac.

04

Retake sidecars that turn into FCPXML and Premiere XML markers without leaving the device.

The bar we're holding ourselves to

The recording side has to feel like Blackmagic Camera or Final Cut Camera.

The whole point of GlassCue on iOS is that this is the pro creator video tool with a teleprompter built in — not a teleprompter that grew a record button.

ProRes

Capture at the resolutions and framerates the device supports. Drops straight into Final Cut without a transcode.

Apple Log

Log capture on hardware that supports it. Grade later. Save the highlights.

External mic & MFi

BT keyboard for full keyboard control on set. MFi clicker support. The same CueAction surface as the Mac.

Retake sidecars

Markers stamped at wall-clock time, exported as FCPXML and Premiere XML markers — no laptop required.

Universal purchase with the Mac app

When iOS ships,
your license ships with you.

The Mac app is shipping now. iOS is in active development with no public date — we'd rather take the time and ship something that feels like the rest of the studio than slice it thin.